CSCI 171: project phase II game design document
This phase is Worth 15% of your total mark,
and is due at the start of the lab on March 2nd.
Deliverables and expectations
This deliverable represents the focal design document for
your planned course project. It should significantly revise
and expand on your original concept document from phase 1.
The submission should include two components:
(i) a hardcopy, word-processed document,
(ii) a thumbnail (USB) drive containing any sample media (audio, video,
animations), code samples or demos, etc.
- The drive must be submitted in an envelope with your name on it.
- The drive must not contain files or folders that are
not directly related to the course project.
- The game must run either on the machines in the CS linux lab
or be compatible with a PC running a typical XP or Vista setup.
If any of the requirements above are not met, then your assignment
may not be accepted for grading.
Keep your own, seperate, copy of all the files you submit on the thumbnail drive!
It might take some time before the instructor is able to complete grading
of your submission.
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Both parts are to be submitted to the course instructor by the deadline noted
above.
Spelling, grammar, and overall professionalism of the document
will be considered as part of the grading.
Required contents:
- Cover page
This must include the names and email addresses of the team members
(you may work individually or in pairs), your team name, and
your project/game name, and (optional) your team and game logo(s).
- Concept document / sell sheet
A single page, summarizing what your game is and who would buy it
if you were to market it.
This should be targetted as a clear summary for folks who don't see
the rest of the submission.
- Skills prospectus
This introduces your team (you, or you and a partner).
Include your name(s), team name, logo (optional),
contact information (a valid email address will suffice),
and a short paragraph describing your background,
your gamemaking goals
and philosophies, and your skills/strengths as a game maker.
- Game design
This describes the games features in much more detail than the overview,
and needs to be carefully written and organized for clarity.
This should (at least) include:
- An overview of the game, introducing the player's objectives,
the challenges they will face, how they win or lose,
and what will make the game
fun, and for what kind of player.
- Preliminary descriptions of key characters and storylines,
plots and subplots (as appropriate for the game genre),
including unique or significant character talents, abilities,
properties, backgrounds, objectives, etc.
- Preliminary descriptions of the different types of minor
or supporting characters that will appear in the game,
and their role/relevance/contribution to any plot lines
and game play.
- Preliminary descriptions of the game universe, including
movement/travel, physics, scale, locations, interaction
of items/characters/effects, etc (as appropriate for the
game type).
- Preliminary descriptions and images or screen mockups
for each of the gameplay screens, displays, interfaces, and controls.
- Preliminary descriptions and examples of the artistic styles
used in the different game areas (covering images, animation,
cut-scenes, music, special effects, etc).
- Preliminary game walkthroughs - images and description walking the
reader through key portions of the game experience,
possibly including audio, images, and animations on
the accompanying USB drive.
- Preliminary discussion of any anticipated challenges in playability
and game balance, and how you plan to address them.
- Technical issues
- Preliminary discussion of the platforms and technologies your game
targets, any anticipated challenges, and how you plan to
address them.
- Preliminary discussion of plans for supported player tools (e.g.
level editors, model viewers, etc).
- Preliminary discussion of how game distribution,
patches, and upgrades would be handled.
- Preliminary asset lists, identifying the kinds of
game content that needs to be created, e.g. sound effects
needed, voice-overs needed, music needed, cut-scenes
needed, animations needed, characters that need to be
created, etc.